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DISCUSS: The Big Push
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Jonny Nexus
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Joined: 07 Feb 2006
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Location: London

PostPosted: Mon Feb 13, 2006 5:28 pm    Post subject: DISCUSS: The Big Push Reply with quote

This thread is for discussion of the Issue 5 article, "The Big Push". To comment on the article, just hit the "Post Reply" button and type in what you think.
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GURPS fan
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PostPosted: Wed Feb 22, 2006 10:57 am    Post subject: Reply with quote

This isn't an adventure, it's a boring meningless railroad. What's the point? Educate players? The read just wasted my time.
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Jonny Nexus
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PostPosted: Wed Feb 22, 2006 11:03 am    Post subject: Reply with quote

GURPS fan wrote:
This isn't an adventure, it's a boring meningless railroad. What's the point? Educate players? The read just wasted my time.


Well like most things in Critical Miss it was intended as entertainment to be read, as opposed to something to actually play. I intended it as a satirical comment on players who secretly want to play a heroic adolescent power fantasy, but who aren't mature to want to admit that, and instead say they want realistic deadly combat. (But they still want their PC to be standing at the end of the combat having dispatched all the bad guys).

So I came up with the ultimate gritty realistic combat. My intention was that the reader should think of the "ending" (i.e. the section describing them being machine-gunned before getting across no-mans land) as like the humourous "twist" at the end of a short story.

In the end I guess it comes down to I thought it was funny, while you didn't. Sorry.
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Aedwynn
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Joined: 28 May 2006
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PostPosted: Mon May 29, 2006 12:07 am    Post subject: Reply with quote

Don't worry Jonny, I thought that article was excellent. I think that someone posted on the letters page for that issue that they'd like to see a D20 version of that adventure and i'm one of them. I really enjoyed it.

P.S. The quote at the end... is perfect. I can just imagine the ashen looks on the groups faces as the GM reads that aloud at the close of the adventure and then adding something like; "Yes. In real life survival in a battle is a lottery. Anyone want to play heroic fantasy now?"
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Jonny Nexus
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PostPosted: Tue May 30, 2006 12:17 pm    Post subject: Reply with quote

Aedwynn wrote:
Don't worry Jonny, I thought that article was excellent.


Thanks. Smile
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Bogboy
Critical Miss Wetworks Division


Joined: 08 Feb 2006
Posts: 206
Location: London

PostPosted: Tue May 30, 2006 12:59 pm    Post subject: Reply with quote

Jonny Nexus wrote:
Aedwynn wrote:
Don't worry Jonny, I thought that article was excellent.


Thanks. Smile


I think you suck!


Twisted Evil
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Mad Meg
All Out of Gum


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PostPosted: Tue May 30, 2006 11:59 pm    Post subject: Reply with quote

Aww, you will make him CRY.


Can we watch?
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Bogboy
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Joined: 08 Feb 2006
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PostPosted: Wed May 31, 2006 7:31 am    Post subject: Reply with quote

Mad Meg wrote:
Aww, you will make him CRY.


Can we watch?


I did'nt know you liked to watch.

Twisted Evil
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Ballscratch
Chunder from Down Under


Joined: 16 May 2006
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PostPosted: Wed May 31, 2006 8:38 am    Post subject: Reply with quote

Bow chika wow-wow...

Sorry, needed some music.
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Jonny Nexus
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PostPosted: Wed May 31, 2006 9:30 am    Post subject: Reply with quote

Ballscratch wrote:
Bow chika wow-wow...

Sorry, needed some music.


Smile
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Ballscratch
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PostPosted: Wed May 31, 2006 12:46 pm    Post subject: Reply with quote

It needs more Bass.
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Mad Meg
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PostPosted: Wed May 31, 2006 1:13 pm    Post subject: Reply with quote

Kipper that to the pun thread...
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Ballscratch
Chunder from Down Under


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PostPosted: Wed May 31, 2006 1:46 pm    Post subject: Reply with quote

...

Pun was not intended.

Honestly.
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Spatula
Lord of All Kitchen Utensils


Joined: 20 Feb 2006
Posts: 2042
Location: Joburg, South Africa

PostPosted: Wed Mar 07, 2007 10:41 am    Post subject: Reply with quote

Actually ran this game last weekend, with a few small modifications. We spent just over an hour on character gen, and I really pushed the players to dig deep and make some complex and enjoyable characters. To begin with, I told them the game was set in 1910, so they all made very normal characters, not combat machines. One guy wanted to be an Indiana Jones clone, another wanted to own his own pub. Naturally, I gave them every possible indulgence.

Then I jumped ahead to the war and their characters "volunteered". They were a bit unhappy about this, but when I explained it was all to ensure that they developed really good, deep characters, they seemed to accept it. Then came the actual Big Push. I had decided to use the Cthulhu system, both because it's quick and easy, and because I detest GURPS. It also made a useful large distraction unit, helping to create the illusion that I had some actual plot in mind. But I digress; the result of using Cthulhu was that I may, possibly, have made the artillery too deadly (made up my own rules for it).

Even so, you should have seen the look on the face of one guy as his character got mowed down by machine gun fire in the very first round of combat. I don't think any of them made it more than 30m past their starting trench. One guy tried to run back, using the excuse of bringing his fallen comrades back for medical treatment, but I kept enough "friendlies" waiting in the trench that he couldn't just sneak by them, as he had planned. Eventually, he was forced to rejoin the attack, but he still insisted on leopard crawling his way there. That wasn't altogether stupid, except that a random artillery shell caught him dead-on (I believe I rolled 02).

However, thanks to his gallant cowardice in dragging half-dead corpes back to safety, two of his colleagues actually survived the battle, though with bits amputated or non-functional.

We spent over an hour on character gen, and played for less than 10 minutes. The flogging I got for this was totally worth it.

Also, I mentioned adding my own modifications: Apart from using Cthulhu, I also changed some historical facts a little. For a start, I put the players in a Highland division (I had stipulated at the start of character gen that they'd all be scotsmen from in or around Glasgow) which in reality only took part in the battle several months later. This was done for two reasons: First, to add insult to mortar-induced injury by having my players die wearing kilts, and second, so that I could have a Scottish NPC named Lt James Tait as the officer leading the party on their 'special mission'. James Tait was my great grandfather, and he actually was wounded at the Somme, an event I included in this session. It's not often you get to include real family members in roleplaying games.
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Jonny Nexus
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PostPosted: Wed Mar 07, 2007 1:30 pm    Post subject: Reply with quote

Spatula wrote:
Actually ran this game last weekend, with a few small modifications.


Hope you don't mind, but I was so chuffed by that "actual play" report that I made a post about it on my blog.

http://jonnynexus.livejournal.com/285566.html

(I quoted it because it's not really possible to do links to specific posts with our forum software).
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Simon Collins, ENWorld Staff Reviewer, reviewing my Slayers Guide to Games Masters
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